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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review4

Almost excellent

Recommended, with the caveat that it is not a gentle introduction.

I had been on the fence about this one for a while, and I should have bought it sooner. The balance between theory and practice is well judged; neither side dominates. The chapters on programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Solid, and I would buy another book from this author without hesitation.

Ava MorganSelf-taught developer · Tokyo, JP
Retro Web-Based Game Programming: Second Edition
Reader review4

Good value, minor gaps

Almost excellent. A second edition could easily push it to five stars.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A couple of chapters felt like they could have been merged, but that is a minor complaint. I found myself making notes in the margins, which is always a good sign. Four stars, and I suspect a second edition could easily push it to five.

Ryan WrightFrontend developer · Paris, FR
Paper to Play in 20 Minutes
Reader review4

Very good, with a few caveats

Strong content, uneven pacing. I would still recommend it.

I had been on the fence about this one for a while, and I should have bought it sooner. The author clearly knows the subject deeply and has thought hard about how to teach it. The author clearly knows the subject deeply and has thought hard about how to teach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Chloe WrightMLOps engineer · Lyon, FR
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review5

Highly recommended

This is the one to get if you are serious about graphics.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The book rewards careful reading. Skimming it would be a mistake. The writing is direct and does not waste space on filler, which I value in a technical book. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

Lily HernandezResearch scientist · New York, NY
Real-Time Ray-Tracing with Vulkan for the Impatient
Reader review4

Good, with realistic expectations

Very good, with a few caveats. The core material is strong.

I had been on the fence about this one for a while, and I should have bought it sooner. There is a section near the end that ties several earlier ideas together in a way I had not seen before. It is denser than the page count suggests, and I found myself slowing down around the middle. Solid, and I would buy another book from this author without hesitation.

Jessica AdamsTechnical editor · Manchester, UK
Speak with Visualizations
Reader review2

Not for me

Hard to recommend. The examples assume too much and explain too little.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author clearly knows the subject deeply and has thought hard about how to teach it. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. A few of the examples could be more realistic, but the underlying points come across clearly. Two stars. The subject deserves a better treatment than this.

Rosa RobertsMLOps engineer · Seattle, WA
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

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