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ANOTHER PERSPECTIVE

From the review collection

Reader review4

An enjoyable and informative read

Very good, with a few caveats. The core material is strong.

I came to this book already familiar with the basics, and it still had plenty to offer. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The progression from chapter to chapter is well thought out; nothing feels out of order. I found myself making notes in the margins, which is always a good sign. Solid, and I would buy another book from this author without hesitation.

Greta SmithTechnical writer · Munich, DE
Beginner's Guide to Game Animation Programming
Reader review4

A worthwhile read

Almost excellent. A second edition could easily push it to five stars.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Ewan HowardSoftware engineer · Sydney, AU
DirectX+HLSL/Graphics/Compute All-in-One
Reader review4

Very good, with a few caveats

Recommended, with the caveat that it is not a gentle introduction.

I came to this book already familiar with the basics, and it still had plenty to offer. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The balance between theory and practice is well judged; neither side dominates. Four stars, and I suspect a second edition could easily push it to five.

Freya WhiteUniversity lecturer · Milan, IT
Player Experience Design in 20 Minutes
Reader review5

Worth every page

Excellent from start to finish. No filler, no padding.

I have been working with game development for a few years now and I still found plenty here that was new to me. I found myself making notes in the margins, which is always a good sign. The balance between theory and practice is well judged; neither side dominates. I have already recommended it to two colleagues and will recommend it to more.

Michael JonesFull-stack developer · Singapore, SG
Game Animation Programming
Reader review4

Recommended, with a caveat

Strong content, uneven pacing. I would still recommend it.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The writing is direct and does not waste space on filler, which I value in a technical book. Some of the material is available elsewhere, but rarely presented this clearly. The book rewards careful reading. Skimming it would be a mistake. Good value for the price and worth the time it takes to work through properly.

Ben StewartData scientist · Dublin, IE
Debugging The Uncanny Valley
Reader review3

Decent, but uneven

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The balance between theory and practice is well judged; neither side dominates. Borrow it first if you can, or at least check the table of contents carefully before buying.

Max MorrisResearch scientist · Paris, FR
Game Engineering

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